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Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained his or her Pokédex from Professor Oak at Mr. Pokémon's house. The player must have at least two Pokémon in the party but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game. Migrating Pokémon from Generation III games through Pal Park is also possible later in the game if the player has a Nintendo DS or DS Lite.

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Like the anime, the Pokémon Adventures manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other.

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The player cannot trade Pokémon before transporting the Mystery Egg to Professor Elm. The Time Capsule cannot be used until the player has met Bill at Ecruteak City 's Pokémon Center , and waiting until the next day when setup is completed.

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Pokémon can be traded between Generation I and Generation II games using the Time Capsule feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be a species that existed in Generation I and cannot have any moves introduced in Generation II. The Time Capsule exploit can be used to trick the game into trading Generation II Pokémon back to Generation I as well, but they will become glitch Pokémon like MissingNo.. Additionally, the trade evolution learnset oversight can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a glitch move.

The player must wait to trade Pokémon until they gain the Quick Link option in their menu upon their first visit to a Pokémon Center , which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use Festival Plaza. The player may require at least two Pokémon in their party.

The trade machine used in the anime has seemingly been adapted into the game canon, with Professor Oak 's laboratory in both Pokémon Stadium and Pokémon Stadium 7 having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in Generations I and II ), the Pokémon are shown passing each other in the link space.

Trade-induced evolution cannot be canceled unless the Pokémon holds an Everstone. In Generation IV onwards, however, the Everstone fails to prevent a traded Kadabra from evolving into Alakazam.

The Relocator allows the transfer of Celebi and the Shiny Legendary beasts from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the National Pokédex and defeated the Elite Four.

As of Generation VI, Pokémon with certain Gift Ribbons (such as the Classic Ribbon) cannot be traded over the GTS or through Wonder Trade. Starting Generation VII, these Pokémon cannot be traded at all.



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